Continuous-Time Strategy Selection in Linear Population Games
通过实验演化博弈框架,研究受试者是否达到社会有效状态,考察了两种博弈和完全/不完全信息的影响,发现受试者大部分时间处于或接近有效状态,不完全信息增加有效状态的时间。
Abstract In an experimental evolutionary game framework we investigate whether subjects end up in a socially efficient state. We examine two games, a game where the socially efficient state is also an equilibrium and a game which has no equilibrium in pure strategies at all. Furthermore, we distinguish between a situation in which the subjects are completely informed about the payoff function and a situation in which they are incompletely informed. We observe that subjects spend the greater part of the time at or near the efficient state. If the efficient state is an equilibrium, they spend more time there than otherwise. Furthermore, incomplete information increases the time spent at the efficient state.