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如果你的虚拟形象长得像你?虚拟形象使用的双重一致性视角

What if Your Avatar Looks Like You? Dual-Congruity Perspectives for Avatar Use1

MIS Quarterly · 2011
被引 220
人大 A+FT50UTD24ABS 4*

中文导读

研究了在虚拟世界中,虚拟形象与用户本人的相似度如何影响用户对形象的态度和使用意愿,发现相似度越高,用户越喜欢该形象,并能更好评估服装产品,这对虚拟购物等商业领域有参考价值。

Abstract

As broadband Internet access and virtual reality technology rapidly expand, virtual worlds and three-dimensional avatars will become more pervasive and widely adopted. In virtual worlds, people assume an identity as an avatar and interact with each other. The objective of this study is to theorize how users form attitudes and intentions regarding avatars in realistic, task-focused virtual world settings. To investigate these effects, this study proposes a conceptual framework based on dual-congruity perspectives (self-congruity and functional congruity). The results show that the more closely an avatar resembles its user, the more the user is likely to have positive attitudes (e.g., affection, connection, and passion) toward the avatar, and the better able to evaluate the quality and performance of apparel products. In the end, these positive attitudes toward an avatar and its usefulness positively affect users’ intentions to use the avatar. Based on this study, we propose that avatars representing users’ actual appearance may be helpful in experiencing and evaluating some business areas related to users’ lives in the real world (e.g., virtual apparel shopping, matchmaking, plastic surgery, fitness clubs, etc.); utilization of such avatars may be a new business opportunity likely to thrive in virtual worlds.

虚拟现实人机交互消费者行为电子商务