Cursed Equilibrium
提出一种新的博弈均衡概念“诅咒均衡”,假设玩家低估他人行动与信息的关联,用于解释常见价值拍卖中的赢家诅咒、逆向选择下的双边贸易等现象,并通过实验数据验证其拟合度优于贝叶斯纳什均衡。
There is evidence that people do not fully take into account how other people's actions depend on these other people's information. This paper defines and applies a new equilibrium concept in games with private information, cursed equilibrium, which assumes that each player correctly predicts the distribution of other players' actions, but underestimates the degree to which these actions are correlated with other players' information. We apply the concept to common-values auctions, where cursed equilibrium captures the widely observed phenomenon of the winner's curse, and to bilateral trade, where cursedness predicts trade in adverse-selections settings for which conventional analysis predicts no trade. We also apply cursed equilibrium to voting and signalling models. We test a single-parameter variant of our model that embeds Bayesian Nash equilibrium as a special case and find that parameter values that correspond to cursedness fit a broad range of experimental datasets better than the parameter value that corresponds to Bayesian Nash equilibrium. Copyright The Econometric Society 2005.