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多智能体博弈中分布式学习动态设计与分析的增广博弈方法

An Augmented Game Approach for Design and Analysis of Distributed Learning Dynamics in Multiagent Games

IEEE Transactions on Cybernetics · 2022
被引 14
ABS 3

中文导读

提出一种增广博弈方法,将多智能体博弈的效用函数耦合结构重构为任意无向连通网络,同时保持纳什均衡不变,从而将全信息学习动态转化为分布式形式,并分析分布式梯度博弈的收敛性。

Abstract

In this article, an augmented game approach is proposed for the formulation and analysis of distributed learning dynamics in multiagent games. Through the design of the augmented game, the coupling structure of utility functions among all the players can be reformulated into an arbitrary undirected connected network while the Nash equilibria are preserved. In this case, any full-information game learning dynamics can be recast into a distributed form, and its convergence can be determined from the structure of the augmented game. We apply the proposed approach to generate both deterministic and stochastic distributed gradient play and obtain several negative convergent results about the distributed gradient play: 1) a Nash equilibrium is convergent under the classic gradient play, yet its corresponding augmented Nash equilibrium may be not convergent under the distributed gradient play and, on the other side, 2) a Nash equilibrium is not convergent under the classic gradient play, yet its corresponding augmented Nash equilibrium may be convergent under the distributed gradient play. In particular, we show that the variational stability structure (including monotonicity as a special case) of a game is not guaranteed to be preserved in its augmented game. These results provide a systematic methodology about how to formulate and then analyze the feasibility of distributed game learning dynamics.

博弈论分布式学习多智能体系统纳什均衡收敛性分析