Toxicity and prosocial behaviors in massively multiplayer online games: The role of mutual dependence, power, and passion
研究大型多人在线游戏中玩家感知的相互依赖和权力如何通过激情影响有害与亲社会行为,基于782名中国玩家的调查数据。
Abstract Understanding factors that predict toxic and prosocial behavior in massively multiplayer online (MMO) games has drawn a great deal of scholarly attention. Prior work on this topic has primarily focused on individual and technological factors while overlooking the role of interpersonal dynamics. To fill this gap, this study examines if and how players’ perceptions of mutual dependence and power in MMO games are related to toxicity and prosocial behavior in games. Results from a survey of 782 Chinese game players suggest that players’ perceived power is positively related to prosocial behavior in games. Perceived mutual dependence and power are also indirectly related to prosocial and toxic behaviors through players’ passion for games. This study has theoretical implications for scholarship on toxicity, prosocial behaviors, and gameplay, while also providing design and policy implications for MMO games.