电子游戏中的品牌植入:本地游戏体验如何影响品牌态度

Brand placements in video games: How local in‐game experiences influence brand attitudes

Psychology and Marketing · 2022
被引 23
ABS 3

中文导读

通过两个3D第一人称游戏实验,发现只有正面游戏体验中遇到的品牌才能提升态度,且效果取决于玩家对品牌与体验配对的记忆。

Abstract

Abstract Brand placements are omnipresent in video games, but their overall effect on brand attitudes is small and varies substantially between studies. The present research takes an evaluative conditioning perspective to explain when and how brand placements in video games influence brand attitudes. In two experiments with a 3D first‐person video game, we show that only brands encountered during positive in‐game experiences benefit from the placement, but not those encountered during negative in‐game experiences. Building on the cognitive processes underlying evaluative conditioning, we also show that brand attitudes largely depend on the memory for the pairing of a brand with positive/negative in‐game experiences. Pairing memory and thus also evaluative conditioning effects increase when players attend to the pairing of brands and positive/negative experiences, for example, when such pairings are a central part of the game's storyline. Overall, our findings show that evaluative conditioning and its cognitive mechanisms can be utilized to explain and predict advertising effects in applied settings, such as brand placements in video games.

广告消费者心理学电子游戏品牌态度