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有限博弈中的均衡识别与选择

Equilibrium Identification and Selection in Finite Games

Operations Research · 2022
被引 11
人大 AFT50UTD24ABS 4*

中文导读

针对无法用标准形式有效表示的大型有限博弈,提出一种枚举所有均衡并选出最可能均衡的算法,应用于两人和三人背包与设施选址设计博弈,数值实验表明先前方法可能得出不太可能的结果。

Abstract

Decision-making under simultaneous competition Hardly any decision is made in isolation and most decision makers are dealing with fierce competition when trying to find the optimal decision for their problem. The expected outcome of such a competitive problem setting or the individually optimal course of action for each competitor is not evident. In a finite game, a finite set of decision makers simultaneously select their action from a finite set of strategies. In “Equilibrium identification and selection in finite games”, T. Crönert and S. Minner propose a solution approach enumerating all equilibria and selecting the most likely equilibrium in finite games. The approach is targeted toward large finite games that cannot be efficiently represented in normal form. They apply their algorithm to two- and three-player knapsack and facility location and design games. Their numerical experiments show that prior approaches identifying a single equilibrium can result in unlikely outcomes.

博弈论均衡选择算法设计运筹学