“你刚得了10分!”:学术界的游戏化与刷分

“You just earned 10 points!”: Gaming and grinding in academia

ORGANIZATION · 2023
被引 9
人大 A-ABS 3

中文导读

研究在线学术会议的游戏化设计,发现其虽旨在提升参与度,却因易刷分引发道德困境,并反思学术界“发表游戏”的类似问题。

Abstract

This short paper explores the gamification of an online academic conference. At the conference, digital gamification was meant to stimulate increased levels of participation among attendees. Instead, it resulted in a series of unintended consequences. Precisely because it was all too easy to score points and ascend the virtual leaderboard by means of machine-like grinding, the “Conference Challenge” posed a moral dilemma for its players: each participant had to determine for themselves where the border lay between playing the game and gaming the system. We use this case to raise questions about the ethics of game-playing in an academic context. In particular, we suggest that the Conference Challenge is a distorted reflection of what’s already happening in the broader “publication game” in the university.

学术会议游戏化学术伦理在线会议