人、地点与时间:元宇宙中群体交互中变换的化身与环境背景的大规模纵向研究

People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse

Journal of Computer-Mediated Communication · 2023
被引 169 · 同刊同年前 2%
ABS 3

中文导读

通过两项纵向实验,研究了化身外观和虚拟环境随时间变化对群体互动中非语言同步、愉悦感、真实感等的影响,对教育场景有启示。

Abstract

Abstract As the metaverse expands, understanding how people use virtual reality to learn and connect is increasingly important. We used the Transformed Social Interaction paradigm (Bailenson et al., 2004) to examine different avatar identities and environments over time. In Study 1 (n = 81), entitativity, presence, enjoyment, and realism increased over 8 weeks. Avatars that resembled participants increased synchrony, similarities in moment-to-moment nonverbal behaviors between participants. Moreover, self-avatars increased self-presence and realism, but decreased enjoyment, compared to uniform avatars. In Study 2 (n = 137), participants cycled through 192 unique virtual environments. As visible space increased, so did nonverbal synchrony, perceived restorativeness, entitativity, pleasure, arousal, self- and spatial presence, enjoyment, and realism. Outdoor environments increased perceived restorativeness and enjoyment more than indoor environments. Self-presence and realism increased over time in both studies. We discuss implications of avatar appearance and environmental context on social behavior in classroom contexts over time.

虚拟现实社会心理学人机交互元宇宙