通过商业模拟游戏培养未来管理者:英国与香港的认知现实感、决策与绩效互动研究

Developing future managers through business simulation gaming in the UK and Hong Kong: exploring the interplay between cognitive realism, decision-making and performance

Internet Research · 2023
被引 9
ABS 3

中文导读

研究基于274名商业模拟游戏用户数据,发现灵活决策是高效表现的关键,而认知现实感与实验性决策在高效表现中互斥。

Abstract

Purpose This paper investigates how individuals' decision-making approach and perceptions of a game's cognitive realism affect the performance of virtual businesses in a web-based simulation game. Design/methodology/approach Survey data are collected from 274 business simulation game users and is analysed using the fsQCA technique. Findings The study identifies three alternative pathways to high and low performance in a business simulation game. Results indicate that a flexible decision-making approach exists in all high performance pathway solutions. Where a game is perceived to be realistic, a more focused decision-making approach is associated with high performance. However, where perceived cognitive realism is absent, a less focused experimental decision-making approach is employed, which increases the chances to achieve low performance. Finally, perceived cognitive realism and an experimental decision-making approach are found to be mutually exclusive for achieving high performance. Originality/value Whilst the learning benefits of web-based simulation games are widely acknowledged, the complex interplay amongst factors affecting performance in games is under-researched. Limited research exists on how perceptions of a game's cognitive realism interact with user decision-making approaches to affect performance.

商业模拟决策制定认知现实感绩效管理教育