利用游戏化技术激励环境责任行为:蚂蚁森林的实证研究

Leveraging gamification technology to motivate environmentally responsible behavior: An empirical examination of Ant Forest

DECISION SCIENCES · 2023
被引 38 · 同刊同年前 10%
人大 AABS 3

中文导读

基于说服与动机理论,通过1869份中国用户调查,发现蚂蚁森林的游戏化体验通过满足心理需求(自主、胜任、归属)和塑造绿色信念,显著促进用户的环境责任行为,且绿色吸收能力强化这一效应。

Abstract

Abstract Realizing the role of their consumers in mitigating environmental problems, companies have started leveraging gamification technology with persuasive interventions to induce consumers’ behavioral changes. Ant Forest—a gamified initiative launched by a prominent Chinese fintech company—empowers users to manage their ecological footprint and promote ethical behavior. However, the research community has primarily focused on Ant Forest's adoption and continuation intention, paying limited attention to how gamification promotes users’ environmentally responsible behavior (ERB) in the postadoption stage. This study contributes to this domain by developing a model based on persuasion and motivation theories and the “affordances–psychological outcomes–behavioral outcomes” framework. This model highlights the impact of gamification on consumers' ERB through psychological need satisfaction and belief or attitude persuasion. A total of 1869 survey responses regarding the use of Ant Forest were collected from nine cities in China. The results demonstrate that, from gamification experiences with Ant Forest, users perceive psychological need satisfaction (i.e., perceived autonomy, competence, and relatedness), which significantly explains their green beliefs and attitudes (i.e., green task performance, green belief confirmation, and green self‐identity), leading to increased ERB. Additionally, users with a higher green absorptive capacity demonstrate a stronger link between green beliefs or attitudes and ERB. This research shifts the focus from adoption and continuation intention to postadoption behavioral modification and offers insights into creating effective gamification systems for fostering ethical behavior and addressing environmental concerns.

游戏化环境行为消费者心理绿色营销实证研究