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社会影响与产品升级选择:来自网络游戏中虚拟产品采纳的证据

Social influence and the choice of product upgrades: evidence from virtual product adoption in online games

Internet Research · 2024
被引 3
ABS 3

中文导读

研究社会影响对用户采纳虚拟产品基础版和升级版的不同作用,发现社会影响对升级版作用更强,且用户社会地位和网络密度会调节这一效应。

Abstract

Purpose Previous studies on social influence and virtual product adoption have mainly taken users’ purchase behavior as a dichotomous variable (i.e. purchasing or not). Given the prevalence of competing versions (basic vs upgraded) of a virtual product in online communities, this paper investigated the differences in the effect of social influence on users’ adoption of basic and upgraded choices of a virtual product. It also examined how the effect varies with users’ social status and user-level network density. Design/methodology/approach A natural experiment was conducted in an online game community. Two competing versions (basic vs upgraded) of a virtual product were provided for in-game purchase while a random set of users selected from 897,765 players received the notification of their friends’ adoption information. A competing-risk model was used to test the hypotheses. Findings Social influence exerts a stronger positive effect on users’ adoption of the upgraded virtual product than of the basic virtual product. Middle-status users have the greatest (least) susceptibility to social influence in adopting the upgraded (basic) virtual product than low- and high-status users. User’s network density enhances the effect of social influence on adoption of both virtual products, even more for the upgraded one. Originality/value This research contributes to the social influence and product adoption literature by disentangling the different effects of social influence on basic and upgraded versions of a virtual product. It also identifies the boundary conditions that social influence works for each version of the virtual product.

社会影响产品采纳虚拟产品网络游戏用户行为