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创世效应:元宇宙中的数字商品

The Genesis Effect: Digital Goods in the Metaverse

Journal of Consumer Research · 2024
被引 40 · 同刊同年前 4%
人大 AFT50UTD24ABS 4*

中文导读

研究发现消费者偏好未使用过的数字商品(如虚拟服装),即使新旧版本在像素和功能上完全相同,这种“创世效应”由虚拟污染感和首次所有者的地位感驱动。

Abstract

Abstract This research shows that although the used and unused versions of a digital good (e.g., virtual apparel) are identical in every pixel and functionality, consumers tend to prefer the unused version. This “genesis effect” occurs because consumers tend to perceive used (vs. unused) digital goods as virtually contaminated and because being permanently listed as the first (vs. subsequent) owner in the ownership record can confer a greater sense of status. Specifically, in study 1, analyses of large-scale field data on purchases of digital goods in the metaverse showed that consumers paid substantially more to acquire the unused (vs. used) version of the same good. Studies 2–4 causally demonstrated the genesis effect and its underlying mechanism across metaverse product categories—participants were less likely to purchase digital goods described as used (vs. unused). Virtual contamination and virtual status jointly mediated the effect. Furthermore, being the first—at the genesis of a digital product’s usage history—was particularly special, such that participants were less sensitive to increases in the number of prior owners after the first one. Finally, showing participants that a used good had been digitally reconstituted attenuated the genesis effect. These findings add to the literature on consumer behavior in the metaverse and offer managerial insights on digital goods marketing.

元宇宙消费者行为数字商品虚拟现实