基于多智能体近端策略优化的有限感知无人艇群分布式追逃博弈

Distributed Pursuit-Evasion Game of Limited Perception USV Swarm Based on Multiagent Proximal Policy Optimization

IEEE Transactions on Systems, Man, and Cybernetics: Systems · 2024
被引 37 · 同刊同年前 5%
ABS 3

中文导读

针对多艘无人艇在有限感知范围下追捕逃逸者的问题,提出一种结合速度控制机制的多智能体近端策略优化方法,通过双向门控循环单元网络和课程学习提升训练效率与策略泛化能力,仿真实验验证了其在收敛速度、捕获效率和泛化性上的优势。

Abstract

This article proposes a distributed capture strategy optimization method for the pursuit-evasion game involving multiple unmanned surface vehicles. Considering the limited perception range of each pursuer, a multiagent proximal policy optimization method combined with a novel velocity control mechanism is utilized to guide the pursuers in approaching the evader and form a dynamic encirclement. Moreover, to facilitate deep reinforcement learning (DRL) training, a bidirectional gated recurrent unit feature network is constructed to extract the fixed-length vector representations from the variable-length observation sequences. In terms of the policy training, by employing virtual barriers and curriculum learning techniques during the training process, the generalization capabilities and convergence speed of the policy have been further improved. Finally, our method is compared with the other DRL methods through the comparative simulation experiments and virtual reality scene testing based on the gazebo three dimensional physics engine, verifying its significant advantages in the policy convergence speed, capture efficiency, and generalization capabilities.

无人艇追逃博弈深度强化学习多智能体系统分布式控制