低绩效组织中地位的增值:来自视频游戏行业的证据

The increasing value of status in low-performing organizations: Evidence from the video game industry

STRATEGIC ORGANIZATION · 2024
被引 1
人大 A-ABS 3

中文导读

研究发现,在过往绩效低的组织中,团队地位对绩效的影响更强,因为决策者预期资源稀缺,更倾向于支持高地位团队;而在高绩效组织中,这种影响较弱。

Abstract

Strategic management research generally assumes that high-status teams outperform their low-status counterparts. Indeed, status can cause decision makers to favor high-status teams, providing them with better access to resources. However, we theorize that in organizations which demonstrated high previous performance, status has a much weaker influence on decision makers. This is because in these organizations, there is no expected resource scarcity that would push decision makers to favor high-status teams. We therefore hypothesize that the difference between low- and high-status teams in terms of performance is smaller in organizations that exhibited high performance in the recent past. By analyzing a unique data set from the video game industry, we find support for our theory. Our results confirm that the relationship between team status and performance is much stronger in organizations with low previous performance. Our study provides fresh insights about the organizational contingencies of the Matthew effect.

战略管理组织绩效地位资源获取视频游戏行业