Computing Optimal Strategies for a Search Game in Discrete Locations
研究藏匿者与搜索者之间的零和搜索博弈,提出计算双方最优策略的算法,并通过数值实验展示效率及最优隐藏策略特征。
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among n discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at location i takes t i time units and detects the hider—if hidden there—independently with probability α i , for [Formula: see text]. The hider aims to maximize the expected time until detection, whereas the searcher aims to minimize it. We present an algorithm to compute an optimal strategy for each player. We demonstrate the algorithm’s efficiency in a numerical study, in which we also study the characteristics of the optimal hiding strategy. History: Accepted by Andrea Lodi, Area Editor for Design & Analysis of Algorithms—Discrete. Funding: J. Clarkson is grateful for the support of the Engineering & Physical Sciences Research Council STOR-i Centre for Doctoral Training at Lancaster University [Grant EP/L015692/1]. Supplemental Material: The software that supports the findings of this study is available within the paper and its Supplemental Information ( https://pubsonline.informs.org/doi/suppl/10.1287/ijoc.2023.0155 ) as well as from the IJOC GitHub software repository ( https://github.com/INFORMSJoC/2023.0155 ). The complete IJOC Software and Data Repository is available at https://informsjoc.github.io/ .