Cognitive reflection in experimental anchored guessing games
研究了认知反思测试(CRT)得分如何影响锚定猜数游戏中玩家的策略推理深度和与纳什均衡的接近程度,发现高CRT者因更多迭代推理而更接近均衡,但初始锚点距离无显著差异。
The cognitive reflection test or CRT ( Frederick, 2005 ) has been found to be a reliable predictor of the degree of strategic sophistication of subjects in a variety of laboratory experiments. These studies have found that subjects who score higher in the CRT make choices that are closer to Nash equilibrium (i.e., Brañas-Garza et al., 2012 ). In an extended level- k model with free subjective beliefs, we theoretically decompose the closeness to equilibrium for the class of anchored guessing games introduced in Ballester et al. (2023) into two effects: subjects with a smaller distance to equilibrium must possess a higher reasoning level in the level- k hierarchy or their level- k iteration process must begin from a starting point (called “seed”) that is inherently more advantageously positioned, which translates into the concept of “seed distance” (or both). Our main experimental finding is that subjects with a higher CRT score play closer to equilibrium due to the fact that they iterate more often in their reasoning process (as in Brañas-Garza et al., 2012 ), yet we find no clear evidence that they have a smaller seed distance. We also find evidence of a learning or adaptation process, which can be characterized by a warm-up phase (in which subjects reduce their seed distance), followed by a learning phase (in which they increase their reasoning level, at a faster rate in subjects with higher CRT) and then a saturation phase in which no further improvements are made.