评估电子竞技赛事观众的心理路径:服务质量及其前因与后果的应用

Assessing the psychological pathways of esports events spectators: an application of service quality and its antecedents and consequences

European Sport Management Quarterly · 2024
被引 11
ABS 3

中文导读

研究构建并检验了一个结构模型,解释电子竞技观众从感知服务质量到满意度和重访意愿的心理路径,发现内在与外在动机的部分作用不显著。

Abstract

Research question This research develops and tests a comprehensive structural model to explain the psychological pathway behind esports spectator behaviours, linking perceived service quality to its antecedents (i.e. extrinsic motivation and intrinsic motivation) and consequences (i.e. satisfaction and revisit intention).Research methods Two rounds of data collection were completed for Phase One (N = 485) and Phase Two (N = 217). The measurement items were borrowed from a range of pre-existing scales of traditional sport or esports. Phase One was designed to assess the psychometric properties of the measurement model. Phase Two was purported to test the pathways among the constructs as hypothesised in the structural model.Results and findings In Phase One, the model fit indices showed good model fit, reliability and construct validity. In Phase Two, the SEM model fitness indices showed a marginally acceptable model fit. The path analysis supported 15 out of 19 hypotheses; no significant relationships were found between relatedness and intrinsic motivation, autonomy and extrinsic motivation, intrinsic motivation and physical environment, and intrinsic motivation and interaction. Overall, the structural model showed a moderate to substantial predictive power.Implications The study provides empirical evidence for the proposed relationships among the constructs and expands the realm of the current theories to the context of esports, especially the application of the self-determination theory and the new esports service quality model. It also provides a more comprehensive picture for esports practitioners to understand their spectators and balance their effort in managing elements which promote future attendance.

电子竞技服务质量观众行为心理学体育管理