游戏广告结果对后续移动游戏体验的影响:推断难度的中介作用

The Effect of Game Ad Outcome on Subsequent Mobile Gaming Experience: The Mediating Role of Inferred Difficulty

Journal of Interactive Marketing · 2024
被引 1
ABS 3

中文导读

研究显示,观看玩家输掉游戏的广告会让观众觉得游戏更难,从而在后续玩简单关卡时更投入、更享受;但对困难关卡,只有高自我效能感的玩家才有此效果。

Abstract

This study investigates the effect of game advertisement outcomes on a player's subsequent gaming experience. Research on vicarious experience shows that individuals infer game difficulty to be higher when watching game advertisements where players lose (vs. win) the game. Building on the effort-paradox paradigm, the first of this three-part study shows that such higher inferred difficulty enhances enjoyment and engagement during subsequent gaming experiences, especially for advertisements featuring easy game levels. Solely manipulating the difficulty level, Study 2 confirms the underlying mechanism of inferred difficulty for the observed effect of game advertisement outcomes. Study 3a shows that the main positive effect of losing (vs. winning) ads does not hold for advertisements featuring difficult game levels. Study 3b further explores this by focusing only on advertisements with difficult game levels, investigating how variations in players’ self-efficacy might influence their response to losing advertisements depicting difficult game levels. The findings across four studies suggest that, when promoting easy game levels, marketers can use advertisements with losing outcomes to extend gaming sessions, thereby increasing revenue from in-game advertisements. However, for difficult game levels, advertisements with losing outcomes are effective only for those with high self-efficacy.

广告游戏体验消费者行为心理学