面向可持续消费的游戏化:最新综述与未来议程

Gamification for sustainable consumption: A state‐of‐the‐art overview and future agenda

BUSINESS STRATEGY AND THE ENVIRONMENT · 2024
被引 56 · 同刊同年前 7%
人大 A-ABS 3

中文导读

综述了游戏化在推动可持续消费中的应用,梳理了前因、中介、调节变量及结果,为研究者提供工具箱式理解,并指出未来研究方向以支持联合国可持续发展目标12。

Abstract

Abstract Unsustainable consumption is a pressing issue requiring innovative solutions. Gamification is a promising approach with the potential to drive a shift toward sustainable consumption. This study delivers a state‐of‐the‐art overview of gamification as a strategy for sustainable consumption, shedding light on its role at the intersection of environmental sustainability , sustainability education , sustainable behavioral changes , sustainable living , sustainable tourism , and workplace sustainability , underscoring that sustainable consumption (e.g., energy) is not only personal but also professional. This study also offers a rich organizer of antecedents (game mechanics, incentives and mechanisms, social dynamics, sustainability focus, and user experience), mediators and moderators (psychographic and socio‐cultural), controls (demographic and contextual), and outcomes (behavioral changes, consumption patterns, and psychographic shifts), alongside relevant theories and methods , to provide a finer‐grained, toolbox‐like understanding of gamification for sustainable consumption. This study concludes with avenues for future research to drive new frontiers where gamification can contribute to sustainable consumption, and by extension, the United Nations Sustainable Development Goal (SDG) 12 on Responsible Consumption and Production.

可持续消费游戏化环境经济学行为改变可持续发展