激励游戏化评论平台中的利他性用户生成内容

Encouraging altruistic user-generated content in gamified review platforms

Internet Research · 2024
被引 7
ABS 3

中文导读

研究游戏化评论平台中成就、社交和沉浸动机对消费者利他性内容创作的影响,发现社交和沉浸动机(如头像、有用票和粉丝)是关键驱动因素,而成就动机(如积分、等级和徽章)效果不显著。

Abstract

Purpose This study proposes and tests a model to analyse whether achievement, social and immersion motivational affordances embedded in gamified review platforms motivate consumers to altruistically create content in the post-consumption stage. Design/methodology/approach We used data from a sample of 343 reviewers and employed SmartPLS to test the research model. Findings Findings revealed that, while achievement affordances (i.e. points, levels and badges) have no significant effect, immersion affordances (i.e. avatars) and more especially, social affordances (i.e. receiving helpful votes from readers and having followers) are key for review platforms, as they drive consumers to develop pure, reciprocal and competitive forms of altruism, which, in turn, motivate them to create content. Research limitations/implications This study examines the antecedents and consequences of altruistic purpose in the context of gamified review platforms by proposing research questions aimed at eliciting the effects of achievement, social and immersion affordances on altruism, and by providing the first empirical evidence for these paths. Practical implications This study provides practical guidance on how review platforms can implement social and immersion affordances to foster altruism and, ultimately, promote user-generated content in the form of comments, photos and videos. Originality/value To the best of the authors’ knowledge, the current study is the first to develop a model to predict whether gamification affordances promote forms of altruism that result in user-generated content. The findings will improve practitioners’ strategies by focussing on social and immersion motivational affordances.

游戏化用户生成内容利他主义评论平台动机设计