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与陌生人同行:在线游戏环境中匿名同伴的社会影响

In the Company of Strangers: Social Influence from Anonymous Peers in Online Game Settings

Journal of Consumer Research · 2025
被引 2
人大 AFT50UTD24ABS 4*

中文导读

研究在线游戏中匿名同伴对玩家购买行为的影响,发现这种影响主要由信息驱动,且对新手玩家更显著,为游戏行业营销提供启示。

Abstract

Abstract Social interactions among consumers, especially in the consumption of digital goods, have become commonplace in an increasingly interconnected marketplace. As such, understanding the impact of such interactions on consumer behavior carries major academic and practitioner significance. This research focuses on an important but under-researched aspect of social influence and the underlying mechanisms that may be driving peer effects. Using the context of a massive online peer-to-peer game, we estimate peer effects arising from anonymous peers. The findings suggest a robust and significant influence of anonymous peers on one’s own purchase behavior. Further, we find that peer effects arising from anonymous peers are largely driven by informational reasons as opposed to competitive concern even in a competitive online gaming context. That is, players rely on others’ purchase decisions despite anonymity; moreover, such influence is more pronounced for inexperienced players with little contextual knowledge. To demonstrate the effectiveness of leveraging the nature of peer influence in online game settings, we provide an illustrative example using an intervention simulation. Finally, we discuss the implications of our findings for marketing academia and practitioners in the video game industry.

消费者行为社会影响数字商品在线游戏同伴效应