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众包竞赛中的时间损失

Lost Time in Crowdsourcing Contests

Information Systems Research · 2025
被引 3
人大 AFT50UTD24ABS 4*

中文导读

研究了众包竞赛中因多竞赛并行导致的“时间损失”如何通过减少投入时间和提交数量加剧匹配失效,并发现“后来者劣势”是关键机制,据此提出早期奖励、持续反馈和宽限期等缓解策略。

Abstract

Crowdsourcing contests are a popular way to seek innovative business solutions, but the availability of multiple contests can cause “lost time,” the delay between a contest’s start and a solver’s first visit. This study examines how lost time affects solvers’ submission behavior and its impact on matching inefficacy, measured by solver disqualification, which occurs when a solver fails to meet the seeker’s baseline submission criteria. Using mediation analysis, we show that lost time can increase matching inefficacy because solvers spend less time on their initial submissions and submit fewer solutions. Interestingly, we identify latecomer disadvantage as an important mechanism driving solvers’ behavioral responses to lost time, suggesting that simply increasing contest duration does not eliminate the issue. Instead, modifying submission behaviors through incentive structures—such as early bird bonuses—and continuous feedback may help alleviate the negative effects of lost time. Additionally, offering grace periods to late entrants can counterbalance the disadvantage of joining later. These strategies, informed by our findings, can enhance solver engagement and improve the effectiveness of crowdsourcing platforms in achieving desirable outcomes.

众包竞赛设计激励机制平台运营