Ageing in the digital age: what drives virtual reality technology adoption among older adults?
基于技术接受模型,研究了自我效能、技术焦虑、感知愉悦和自我满足如何影响老年人使用虚拟现实技术的意愿,发现前三个因素有正向作用,技术焦虑有负向作用。
In a rapidly ageing population, virtual reality (VR) technology is emerging as a useful tool to meet the increasing demands for medical health, social interaction and entertainment for older adults. This study explores the factors influencing the acceptance of VR technology among older adults to boost their VR use. The acceptance model of VR technology among older adults was founded on the technology acceptance model and incorporated personal factors such as self-efficacy (SE), technology anxiety (TA), perceived enjoyment (PE) and self-satisfaction (SS). Results revealed that SE, PE and SS positively influence their intention to use VR technology, while TA has a negative impact.