游戏开始,伪装结束?游戏化评估是否比传统评估更不易作假?

Game on, Faking off? Are Game-Based Assessments Less Susceptible to Faking Than Traditional Assessments?

Journal of Business and Psychology · 2025
被引 6 · 同刊同年前 7%
ABS 3

中文导读

通过实验比较游戏化评估与传统人格测试在测量诚实-谦逊特质时的作假程度,发现游戏化评估虽能减少作假,但无法完全杜绝。

Abstract

Abstract Game-based assessment (GBA) in personnel selection and assessment has gained increasing attention among researchers and practitioners in recent years. A postulated advantage of this new selection method is its suggested suitability to reduce applicant faking. However, currently, it is unclear whether GBAs are indeed less susceptible to faking than traditional assessments. To address this question, we conducted an experimental study to examine whether a GBA measuring honesty-humility does indeed reduce faking compared to a traditional personality test. N = 171 participants were randomly assigned to an honest or an applicant condition and then completed a GBA and a traditional test that both measured honesty-humility. Results showed that test takers were able to distort their responses in the GBA and in the traditional honesty-humility test. However, the faking effect in the honesty-humility GBA was significantly smaller than in the traditional test. Thus, our findings suggest that using GBAs to measure personality can reduce faking compared to traditional tests to some degree but that GBAs are not a panacea to completely prevent it.

工业与组织心理学应用心理学社会心理学人员选拔游戏化评估