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基于博弈的事件触发无人水面艇控制:算法设计与港口实验

Game-Based Event-Triggered Control for Unmanned Surface Vehicle: Algorithm Design and Harbor Experiment

IEEE Transactions on Cybernetics · 2025
被引 26 · 同刊同年前 2%
ABS 3

中文导读

研究了无人水面艇的轨迹跟踪最优控制问题,提出一种基于博弈的事件触发控制算法,通过演员-评论家神经网络近似最优策略,减少执行器磨损,并在港口实验中验证了有效性。

Abstract

To improve the trajectory tracking performance of unmanned surface vehicle (USV), this article investigates the USV optimal control problem with the consideration of actuator wear. In the proposed algorithm, the USV control system is divide into kinematic subsystem and kinetic subsystem. In particular, corresponding performance indexes that looking forward to be optimized are defined for each subsystem. The related value functions, Hamilton-Jacobi-Bellman equations and optimal control policies are approximated by actor-critic neural networks. To reduce the wear of propeller and rudder, the event-triggered problem is considered as a zero-sum game solving problem, where the best control inputs and worst thresholds are delivered via minmax strategy. Also, the nonlinear uncertainties of the USV are approximated and environment disturbances are compensated in the value functions for better control performance. The USV closed-loop control system is proved semi-globally uniformly ultimately bounded stability via Lyapunov theory. Finally, a simulation case and harbor experiment are illustrated to verify the superiorities and engineering application values of the proposed algorithm.

无人水面艇最优控制事件触发控制博弈论轨迹跟踪