Dynamic consistency in games without expected utility
研究了动态博弈中玩家偏好需满足什么条件才能保证动态一致性和序贯最优策略的存在,发现这些条件比期望效用假设弱得多,且非期望效用可与动态一致性兼容。
Within dynamic games we are interested in conditions on the players' preferences that imply dynamic consistency and the existence of sequentially optimal strategies . The latter means that the strategy is optimal at each of the player's information sets, given his beliefs there. To explore these properties we assume, following Gilboa and Schmeidler (2003) and Perea (2025a) , that every player holds a conditional preference relation – a mapping that assigns to every probabilistic belief about the opponents' strategies a preference relation over his own strategies. We identify sets of very basic conditions on the conditional preference relations that guarantee dynamic consistency and the existence of sequentially optimal strategies, respectively. These conditions are implied by, but are much weaker than, assuming expected utility. Moreover, it is shown that non-expected utility is compatible with dynamic consistency and consequentialism in our framework.