Back to the Time When the Grass Was Greener (and Buster Bunny Was Fluffier): A Study of Retro‐game‐evoked Nostalgia and Its Role in Gamers’ Behaviour
研究了复古游戏如何引发玩家怀旧情绪,发现怀旧受能力需求、逃避现实倾向等因素影响,并通过游戏乐趣和真实性提升满意度,进而促进购买和用户参与。
Abstract Although the renewed interest in retro‐games has drawn attention to the importance of nostalgia in enhancing their market appeal, the antecedents of nostalgia arousal and its implications for gamers’ behaviour remain underexplored. To address this gap, we follow a discovery‐oriented approach that synthesizes literature and field‐based insights to conceptualize the psychological characteristics associated with retro‐game‐evoked nostalgia and the role of nostalgia in affective and behavioural responses. We empirically tested our conceptualizations using a survey study. The findings showed retro‐game‐evoked nostalgia to be affected by the need for competence, the inclination to escape reality, social stability and the states of boredom and self‐discontinuity. In addition, fun derived from playing and nostalgia contributed significantly to players’ satisfaction with the gaming experience, particularly when games were perceived as authentic. Finally, our results show that satisfaction with gaming influences retro‐game purchases and fosters opportunities for engaging users widely. These findings provide insights into consumer characteristics shaping the retro‐gaming market. Drawing on the differences between retro‐gaming and other consumption contexts, we shed light on the behavioural implications of retro‐game‐evoked nostalgia and the situational conditions facilitating positive behavioural responses. These findings offer practical guidance on how to effectively target a market segment likely to continue growing.