基于全分布式神经网络的单调博弈有限时间抗干扰方法

Fully-Distributed Neural-Network-Based Approaches for Monotonic Game With Finite-Time Disturbance Rejection

IEEE Transactions on Cybernetics · 2025
被引 2
ABS 3

中文导读

研究了动态玩家参与、含多重耦合约束的单调博弈中变分广义纳什均衡的分布式求解问题,设计了带反馈控制器的神经网络,通过自适应权重和滑模控制器实现全分布式与有限时间抗干扰,并用无人机集群博弈验证了有效性。

Abstract

In this article, the variational generalized Nash equilibrium (vGNE) seeking problem for general monotonic game with multiple coupling constraints involving dynamical players is explored. Specifically, a distributed vGNE-seeking neural network (vGSNN) with a feedback controller is designed based on high-pass filter, which efficiently transforms players' high-order dynamics into equivalent second-order ones. To further relax the requirement on parameter predesign, we propose a controller that uses adaptive weights to replace the traditional fixed gains, which realizes the full distribution of the vGSNN. Furthermore, to enhance the robustness of the vGSNN against disturbances, a novel sliding-mode controller is incorporated to ensure finite-time disturbance rejection while maintaining the full distribution of the vGSNN. Finally, an uncrewed aerial vehicle (UAV) swarm game is put forward to verify the effectiveness of the vGSNNs.

博弈论分布式控制神经网络鲁棒控制无人机集群