从玩乐到目的:游戏化与目标启动如何增强虚拟现实旅游体验

From Play to Purpose: How Gamification and Goal Priming Enhance Virtual Reality Tourism Experiences

Journal of Travel Research · 2025
被引 0
ABS 4

中文导读

通过三个实验,研究了游戏化目标启动如何通过信息处理策略影响游客对虚拟现实旅游的感知,为设计更有效的VR旅游营销体验提供指导。

Abstract

In the metaverse era, virtual reality (VR) technology has emerged as a valuable marketing tool for tourism, yet its high development costs and limited sensory engagement hinder widespread adoption. This study explores whether, how, and when gamified VR tourism can strengthen tourists’ connections with destinations. Drawing on achievement goal theory and affordance theory, we examined how gamified goal primes influence tourists’ information processing strategies and perceptions of VR tourism affordances. We employed perceived knowledge and emotional connection to represent the cognitive and affective aspects of VR tourism affordance and developed a model distinguishing between achievement and mastery goals. Through three laboratory experiments, we tested the model and found that achievement goal primes affect VR affordances via surface and deep information processing. Additionally, the type of VR tourism experience moderated these effects. Our findings contribute to VR tourism literature by identifying the role of tourists’ achievement goals and processing strategies, offering insights for designing gamified VR experiences to enhance marketing outcomes.

虚拟现实旅游游戏化目标启动旅游营销信息处理策略