The effectiveness of real-time and post-trip interventions within the i-DREAMS naturalistic driving project: A cross-national analysis
研究了i-DREAMS项目中实时和行程后干预措施对降低驾驶风险的效果,发现两者均有效但存在跨国差异,且游戏化元素增强了行程后干预的参与度。
• The i-DREAMS interventions significantly reduce traffic offense risk and kinematic driving risk. • The effectiveness of real-time and post-trip interventions exhibits cross-national differences. • A strong negative association exists between adherence to real-time interventions and traffic offense risk. • A strong negative association exists between engagement with post-trip interventions and kinematic driving risk. • Gamification elements enhanced engagement with post-trip interventions. The i-DREAMS project set up a platform and system that provides real-time and post-trip interventions (including gamification elements) to keep drivers within safe margins. While the effectiveness of interventions has been widely studied, limited research has explored their interaction. Specifically, it remains unclear how engagement with post-trip interventions influences adherence to real-time interventions and how such engagement and adherence impact individual driving risk. Moreover, the factors contributing to variation in intervention engagement and adherence across drivers remain underexplored. In addition, most existing evaluations of intervention effectiveness have been conducted within a single-country context, with a limited focus on cross-national differences, which are crucial for understanding variation in intervention performance across different national contexts. This study aims to assess the impact of real-time and post-trip interventions on drivers’ individual driving risk across European countries, examine cross-national differences, and explore their underlying causes. The results show that the i-DREAMS interventions significantly reduced traffic offense risk and kinematic driving risk, although cross-national differences were observed between Belgium and the UK. The real-time interventions significantly reduced kinematic driving risk among UK drivers, whereas gamified post-trip interventions were more effective for Belgian drivers. Additionally, the real-time interventions effectively reduced traffic offense risk in both countries. A strong negative association was found between adherence to real-time interventions and traffic offense risk, and engagement with post-trip interventions was negatively associated with kinematic driving risk. Gamification elements enhanced engagement with post-trip interventions. The insights gained from this study help enhance the customization of i-DREAMS interventions and application strategies.