游戏化工作设计的明暗面:驾驭工作投入与工作成瘾

The Bright and Dark Side of Playful Work Design: Navigating Work Engagement and Workaholism

Journal of Business and Psychology · 2025
被引 2
ABS 3

中文导读

研究游戏化工作设计(包含设计乐趣和设计竞争)对工作投入和工作成瘾的双重影响,发现设计乐趣减少工作成瘾,而设计竞争则增加工作成瘾,且两者协同影响工作投入。

Abstract

Abstract Play often equates to positive experiences, but could there also be drawbacks? To answer this question, we built on the energy management perspective of play to investigate the direct, configurational, and multiplicative effects of playful work design (consisting of designing fun and designing competition) on work engagement and workaholism. We proposed that playful work design represents an effective energy management strategy for work engagement, but may also increase workaholism when designing competition overshadows designing fun. We tested our hypotheses and replicated our findings in two heterogeneous samples. Specifically, we conducted a cross-sectional (Study 1; N = 1262) and daily diary study (Study 2; N = 742 individuals, n = 2774 days). As hypothesized, designing fun and designing competition promote work engagement, while designing fun decreases workaholism, and designing competition increases it. We also found support for the configurational hypotheses. Namely, work engagement is especially high when employees enact playful work design congruently, and workaholism decreases when employees design fun more often than they design competition. Taken together, these findings underscore the paradoxical nature of playful work design: the same strategies that energize employees can also either fuel or prevent maladaptive overinvestment, depending on how they are orchestrated. The findings have important implications for research and practice.

组织行为学工作投入工作成瘾游戏化设计能量管理