我们不再在堪萨斯了:产品概念不明确的大型创意项目中的务实适应

We’re Not in Kansas Anymore: Pragmatic Adaptation in Large-Scale Creative Projects with Underspecified Product Concepts

ACADEMY OF MANAGEMENT JOURNAL · 2025
被引 0
人大 A+FT50UTD24ABS 4*

中文导读

研究了一个大型视频游戏项目团队如何在产品概念不明确的情况下协作,揭示了迭代组合过程和务实适应过程,以及产品工作、贡献框架和适应性心理工作三种工作形式,对管理创意项目有参考价值。

Abstract

Developing new creative products inherently involves ambiguity due to its focus on novelty. When organizations have high ambitions for novelty yet lack a specific product concept, they must coordinate complex work and manage possibilities alongside significant ambiguity. This longitudinal qualitative study of a video game project examines how a large-scale creative project team collaborated in the face of an underspecified product concept. I theorize how project teams employ two interconnected processes: an iterative compositional process that drives product development within periods, and a pragmatic adaptation process that shifts teams from creative idealism to realism across periods. The findings reveal three distinct but interrelated forms of work—product work, contribution framing, and adaptive psychological work—that enable creative workers to develop an ambitious product without a specified product concept. By examining both product work and the psychological experiences of creative workers across hierarchical levels, this research broadens our understanding of creative work beyond more exclusively product-focused perspectives.

新产品开发创意项目产品设计组织适应