在酒店与旅游环境中从儿童收集数据

Collecting data from children in hospitality and tourism settings

International Journal of Hospitality Management · 2026
被引 2 · 同刊同年前 2%
ABS 3

中文导读

这篇研究笔记探讨了将Minecraft作为在酒店与旅游环境中从儿童收集数据的方法论工具,提出一个利用虚拟空间进行儿童主导探索的框架,并讨论了伦理与可靠性挑战。

Abstract

This research note explores Minecraft as a methodological tool for collecting data from children in hospitality and tourism settings. While research involving children remains limited in these fields, Minecraft offers a playful, immersive, and participatory environment well suited to capturing their preferences and perceptions. The paper outlines a proposed methodological framework that details how Minecraft can be used to facilitate child-led exploration, construction, and interaction within virtual tourism spaces. Although promising, the method presents challenges related mainly to ethics and reliability, epitomised by the opposition covert and overt used of Minecraft . Three main dimensions of research tools for collecting data from children Source: The authors • Minecraft is a methodological tool. • Research involving children in hospitality settings is limited. • Minecraft can facilitate child-led construction. • Minecraft epitomises the opposition covert and overt methods.

酒店管理旅游研究儿童研究方法游戏化方法