具有过程噪声和未知目标状态的逆动态博弈:一种线性估计方法

Inverse Dynamic Games With Process Noise and Unknown Target States: A Linear Estimation Approach

IEEE Transactions on Cybernetics · 2026
被引 0
ABS 3

中文导读

研究了离散时间有限时域线性二次型逆动态博弈问题,在过程噪声和观测噪声下,从专家轨迹中识别多个智能体的未知成本函数,证明了结构可辨识性并提出了分布式线性估计器。

Abstract

The inverse dynamic games problem is to model expert demonstrations by identifying the underlying cost functions of multiple agents from observed trajectories of their dynamic game interactions. This article investigates discrete-time, finite-horizon linear-quadratic (LQ) problems where both the state weight matrix and input weight matrix are unknown, with the presence of both process noise and observation noise. In addition, each player's cost function incorporates a player-specific, unknown linear term with respect to the state. Under this framework, first, sufficient conditions are established for the solvability of the weight matrices. Subsequently, it is proved that the inverse dynamic games problem involving heterogeneous unknown target states is structurally identifiable, unaffected by process noise. Building on the necessary conditions for Nash equilibrium solutions in forward problems, the estimation of the cost function parameters is formulated as a nontrivial solution to a homogeneous linear estimation problem, which can be implemented in a distributed manner. Furthermore, the proposed estimator achieves statistical consistency under the influence of observation noise. The effectiveness is illustrated through a multivehicle spring-coupled dynamic game and an interactive steering control scenario.

动态博弈逆问题线性二次型估计理论多智能体系统