多人微分博弈中用于最优跟踪的两阶段异步学习

Two-Stage Asynchronous Learning for Optimal Tracking in Multiplayer Differential Games

IEEE Transactions on Cybernetics · 2026
被引 0
ABS 3

中文导读

针对未知动态的多人微分博弈系统,提出两阶段异步学习方案,无需初始可行策略即可实现纳什均衡,并通过数据驱动框架减少对系统模型的依赖,仿真验证了跟踪正弦参考信号的有效性。

Abstract

The optimal tracking control problem for multiplayer differential game systems (MDGS) with unknown dynamics is investigated in this article. A two-stage asynchronous learning scheme is proposed to achieve Nash equilibrium solutions without requiring initial admissible control policies. In the first stage, stabilizing control policies are constructed through a homotopic-based iterative process. In the second stage, an asynchronous policy iteration (PI) method is employed, in which players sequentially update their policies using partial real-time information, contributing to improved convergence efficiency compared to synchronous approaches. The proposed scheme is further extended to a data-driven framework, relaxing the requirement of explicit system dynamic information. Convergence under stabilizability and detectability conditions is theoretically proven. Finally, two simulation examples are conducted to demonstrate the effectiveness of the proposed method in tracking a sinusoidal reference. Additionally, comparison experiments are provided to highlight the superiority of the proposed algorithm.

最优控制微分博弈强化学习异步学习跟踪控制